BATTLE EYE SYSTEM (BES)
Battle Eye System is a state of the art GIS based battlefield management and fire control system. Positioned on a C2 (command and control) level, BES enhances the soldier’s understanding of the surroundings by providing a clear digital picture of the battlefield.
Common operational picture (COP) include correlated blue force tracked friendly situation, neighbouring unknown, friendly and neutral situation, correlated and uncorrelated enemy picture, along with tactical graphics, statuses of units, and support for fire control. All this is presented on a digital map with NATO standardized 2525B symbology.
With its robust and modular architecture built around a high performance GIS Engine, the Battle Eye System delivers all tactical data to the screen of the soldier. It offers a wide range of connectivity to various data networks, improves the command and control process and enhances situational awareness. It helps gather and share information and integrates several navigation, weapon and sensor systems. BES features a battle-proven intuitive touchscreen user interface designed to be used in vehicles moving over rough terrain.
State of the art, fast, GIS engine
Touch Screen interface
Terrain LOS analysis
MGRS/DMS/UTM grid display and conversions
Full tactical graphics support
Visual cue on combat readiness of units
Navigation and Track recording
Configurable ORBAT display and declutter
WEAPONS AND SENSORS
Inertial navigation sensors support
Dedicated, shared or radio GPS
Backup, Ad-Hoc GPS support
Elbit OWRCS weapon station support
Kongsberg 151 Protector support
Hand Held LRF support
CBRN sensor suite
LIRD laser detection and triangulation
ROVER or other sensor video
Radio type and make in depended
Radio IP network MESHNET and MANET
ASYNC radio with P2P or software MANET
Optimized for low bandwidth VHF/HF links
Automatic on the fly CNR reconfiguration
User installable encryption
User installable protocols (ACP142)
Standard formatted messaging
Orders with delivery and wilco reports (ACK)
Reports with delivery acknowledges
Free text messages
User configurable templates
ALERT high priority messages
NFFI IP1 and IP2 protocol support
Can act as a NFFI gateway or Hub
aDatP-3 formatted messaging
Open API toward 3rd party systems
Interconnectable on a single unit level
No installation needed, runs from USB
Role based user interface and access
Mass deployment over network
Modular architecture (JTAC, CBRN addons)
User configurable interface look & feel
Zero configuration emergency mode
BES SYSTEM ARCHITECTURE
Battle Eye System is not a monolithic application. It can be configured to customer needs, delivering unprecedented flexibility, adaptability, and integration.
Battle Eye System (BES) is a totally modular application, which separates GUI from GIS and business logic. Task specific modules can be added or removed without the need to recompile the core product. BES relies on Component Server for sensor & weapons integration, on COMMS2 for tactical data communications and on VBS2/3 simulation engine for integrated trainings.
BES POSITION IN C4I SCHEMA
It is best suited for the C2 mobile segment deployments in all types of vehicles used at Battalion level and down to the individual soldier. It perfectly complements our C1 segment Dismounted Soldier Programme solution. BES also offers seamless integration with the C4I segment and supports bi-directional data exchange with IHTA (“Intelligent HQ Tactical Assistant”), our own C4I level software or other C4I systems.
Core element of Battle Eye System interoperability suite, is a connectivity gateway. Interconnecting different C4I systems into one seamless coalition command and control system. Modular architecture shares the same design principles with other MIL products thus ensuring maximum expandability and connectivity. All filtering and data transformation is configuration based minimizing the need for frequent software upgrades. Currently supported protocols:
- NFFI (NATO friendly Force Information), enabling fast exchange of large volumes of BFT data between national C2 or C4I network and coalition NFFI servers, minimizing the danger of blue-on-blue incidents.
- MIP (Multilateral Interoperability Protocol) C2IEDM/JC3 database gateway, enabling interoperability with “MIP nations”, without the need for in house or custom development of additional MIP protocol connectors.
- 3rd Party C4I/C2 software can be easily integrated into a common network using BRIDGE extendable plugins.
SENSORS, WEAPONS, AND OTHER HARDWARE SUPPORT
Developed as a software only product, Battle Eye System is not tied to a specific hardware platform or a specific radio type. Instead, Battle Eye System relies on a driver based hardware abstraction layer for connectivity. This completely separates the business part (GIS and GUI) of the system from the communications, sensors and weapons. Such modular architecture afford users greater flexibility and lowers total cost of ownership, as a change in hardware configuration is not reflected throughout the system.
The execution level is where most of today available products falls short of delivering the right amount of functionality, with low enough level of complexity, and expected speed and reliability. The C2 level – Battle Eye System offers unprecidented combination of state of the art computer technology and inovation, to support needed functionalities without overburdening users with options they would only seldomely need.
It is clear, that not only environment is quite different on planning and exectuion level, but the process differ as well. This is the reason why MIL C4I Battle system is designed differently for each level. Design difference is based upon:
- Environment specifics (mostly static / highly dynamic – mobile)
- Networking and bandwith (backbone high bandwith links / unreliable VHF combat network)
- Hardware used (laptops / touch screens)
- User requirements